Earthquake Distortion Device — Quick Start

Memory multiband saturator · VST3 · AU · AAX · macOS & Windows


The idea

Earthquake Distortion Device splits your signal into frequency bands and drives each through a saturation model. What sets it apart is memory: a clay terrain accumulates the spectral energy of your signal over time and fractures where energy piles up. That damage gates how hard each band is driven — so an identical input saturates differently depending on what came before. The distortion has a memory (hysteresis), like real material fatiguing under stress.

How the chain works. The saturation stage adds per-band distortion deltas on top of your intact dry — an un-fractured terrain adds nothing. The result then runs in series through the model's colour stage and the Density output clipper. Like the rest of the engine, both follow the terrain's activity: an idle terrain leaves the plugin fully transparent, whatever the knobs say. Density only starts compacting peaks once the ground actually fractures.

Install & activate

1. Run the installer (macOS .pkg / Windows). It installs VST3, AU (mac) and AAX. 2. Open the plug-in in your DAW — it's fully featured for 14 days. 3. To activate: click the gear iconImport License… → select the .license file from your purchase email. Unlocks instantly, offline.

The interface

Earthquake Distortion Device interface

This is a visualisation, not a control — read it to see what the memory is doing.

The ADVANCED pill (top-left, next to Freeze) reveals Propagation, Tilt and Bias.

Controls

ControlWhat it does
ModelThe saturation character — 12 models (see below).
GeologyThe ground material — it doesn't replace your knobs, it modulates the terrain laws (fracture threshold, heal/fracture speed, how far shocks spread). See the four grounds below.
ReactivityHow easily the terrain fractures — turns energy sensitivity up and the fracture threshold down (things break sooner). Default is low (0.25): raise it to wake the plug-in up. Not a speed control.
MemoryHow long damage persists (the hysteresis) — this is your time-evolution / character knob.
Propagation (ADVANCED)How far a fracture spreads to neighbouring bands. Low = localised; high = the whole spectrum reacts together.
Tilt (ADVANCED)Weights where the action lands along the spectrum (bass-weighted ↔ treble-weighted); centre is neutral.
DriveDrive into the saturation — the main "how much".
DensitySerial output clipper on the whole signal (not added harmonics): unity at small signal, only the peaks get shaved — lowers the crest, densifies and glues. Follows the terrain's activity: idle terrain = fully transparent, and it fades in as the ground fractures.
ToneBrightens/darkens only the added harmonics (never the dry) — lighten the distortion without thinning the fundamental.
Bias (ADVANCED)Shapes the curve's asymmetry — adds even-harmonic content (analog-style thickness).
FreezeLocks the current terrain so it stops evolving — for a fixed texture.
Ext SCFracture the terrain from an external sidechain instead of the input.
Oversampling1× / 2× / 4× (default) / 8× — higher internal rate for cleaner highs on aggressive settings (more CPU).
MixDry/wet (parallel saturation). Auto-gain is on by default (gear menu) — that's why level stays steady as you push Drive.

The four grounds (Geology)

The 12 models

LFOs & modulation

Two assignable LFOs live in the drawer on the right edge (click the LFO tab).

per LFO are fine). CLEAR removes the routing; the modulation rings on the knobs show depth at a glance.

during playback (PHASE shifts the downbeat), so what you hear is what bounces.

DEFAULT SETTINGS.

Quick recipes

Tips

Specs & support

VST3 · AU · AAX — macOS & Windows. 14-day full trial. Questions? See the contact page on harmonicodsp.com.