Earthquake Distortion Device

Memory multiband saturator

A multiband saturator with a memory. As spectral energy accumulates over time, a clay terrain fractures, and that damage gates how hard each frequency band is driven.

  • Distort with a memory, not a fixed curve
  • Let the distortion evolve as the signal moves through it
  • Choose from twelve models, from triode and tape to wavefold
  • Push a bus hard without it settling into one static tone
  • Freeze the terrain if you want to keep a specific character
The Earthquake Distortion Device interface: the clay terrain fracturing under the spectral energy, over the drive controls.
Earthquake Distortion Device 89 € incl. VAT Buy now Try free, 14 days
See it and hear it

Three models per source, four sources

One setting for all twelve examples, and only the model changes: equal settings, different characters.

Drive 65 %, reactivity 40 %, memory 25 %, propagation 60 %. MIX starts at a suggested dose for each source; push it to 100 % to hear the model alone. BYPASS takes the plugin out of the sound and the picture, and a loop drawn on the waveform stays in place when you switch models.

Read the note: Parallel saturation on drums and bass: drive for character, blend for dose.

TAPE · Tape, on a loop that is already dirty

The loop arrives gritty; tape does not add more grit, it rounds it. Transients soften, the top loses its edge, and the whole kit sits back a step. What you hear is mostly what the model took away, not what it added.

TRANSFORMER · Iron in the low end

A transformer saturates where the energy is, and on a kit that is the kick. The low end thickens and tightens while the hats pass almost untouched, which is why this model glues a drum bus instead of colouring it.

TRANSISTOR · Hard edges, on purpose

Where tape rounds, a transistor stage squares: the snare gets a hard front edge and the kick a short, clipped knock. Pull MIX back toward 40 % and it becomes a parallel crunch layer under an intact kit.

TRIODE · Warmth you can read on small speakers

A triode is asymmetrical, so it puts even harmonics above each note: the bass becomes legible on small speakers without getting louder. Hit BYPASS and the line sinks back into the mix.

PENTODE · The amp, pushed

A pentode holds clean longer than a triode and then bends hard, on odd harmonics: the note keeps its low end and grows a growl in the mids, the sound of a bass amp working. Listen where the line changes note in the second half: the growl follows the pitch.

SINKHOLE · The louder you play, the less comes out

Sinkhole is not a clipper: past a point its curve turns back down, so the loudest peaks collapse toward silence instead of flattening. Body on the sustained notes, a cave-in on the hardest attacks. No analogue circuit behaves like this.

FUZZ · A sub you can hear on a phone

A sine-like sub has almost nothing above 100 Hz. Fuzz builds a whole ladder of harmonics on top of it, and that ladder is what a small speaker plays back. Pull MIX down until the sub is back underneath.

WAVESHAPE · Harmonics, chosen rather than suffered

Waveshape is polynomial: instead of one curve pushed harder, it blends harmonics in a controlled proportion. The 808 keeps its long tail and its pitch drop, and gains a defined second and third harmonic: presence without the fizz of a clipped sub.

FRACTAL · Folds inside folds

Fractal stacks wavefolders an octave apart, each folding what the previous one produced. On a pure sub it is the clearest demonstration of the model: one note in, a dense metallic spectrum out, thinning back to a plain sine as the 808 decays.

TRIODE · Thicker, not harsher

The triode's asymmetry thickens with even harmonics: the phrase gets denser and warmer without getting harder. Switch to PENTODE on the same bar: nothing changes but the model.

PENTODE · Same settings, sharper knee

A pentode bends later and harder than a triode, and leans on odd harmonics: the phrase keeps its body and grows an edge in the upper mids, the kind that makes a synth line cut through a dense mix.

WAVEFOLD · Folding, not clipping

A wavefolder does not flatten a peak, it reflects it back on itself. Every time the level crosses a fold the harmonic series jumps, so the timbre moves with the playing: listen to the note tails change colour as they decay. No static curve does that.

How it works

The same input can therefore saturate differently depending on what came before it: the distortion remembers, like real material fatiguing under stress.

Twelve saturation models, four geologies, freeze and external sidechain.

Features
  • Memory-gated multiband saturation (fracturing terrain)
  • Twelve models, from triode and tape to wavefold and Lorenz
  • Reactivity, memory and propagation drive a per-band fracturing terrain · Density output clipper
  • Four geologies, freeze, external sidechain, up to 8× oversampling
  • Two assignable LFOs — tempo-syncable, with adaptive depth
Try it free — 14 days, full-featured

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Formats
  • Price 89 € incl. VAT
  • Trial 14 days, full-featured
  • Formats VST3 · AU · AAX
  • Systems macOS 12+ · Apple Silicon & Intel · Windows 10/11 (64-bit)
  • Hosts Any VST3 / AU host · Pro Tools 2023+ (AAX)

Read the manual →