Earthquake Distortion Device
A multiband saturator with a memory. As spectral energy accumulates over time, a clay terrain fractures, and that damage gates how hard each frequency band is driven.
- Distort with a memory, not a fixed curve
- Let the distortion evolve as the signal moves through it
- Choose from twelve models, from triode and tape to wavefold
- Push a bus hard without it settling into one static tone
- Freeze the terrain if you want to keep a specific character
Three models per source, four sources
One setting for all twelve examples, and only the model changes: equal settings, different characters.
Drive 65 %, reactivity 40 %, memory 25 %, propagation 60 %. MIX starts at a suggested dose for each source; push it to 100 % to hear the model alone. BYPASS takes the plugin out of the sound and the picture, and a loop drawn on the waveform stays in place when you switch models.
Read the note: Parallel saturation on drums and bass: drive for character, blend for dose.
TAPE · Tape, on a loop that is already dirty
The loop arrives gritty; tape does not add more grit, it rounds it. Transients soften, the top loses its edge, and the whole kit sits back a step. What you hear is mostly what the model took away, not what it added.
TRANSFORMER · Iron in the low end
A transformer saturates where the energy is, and on a kit that is the kick. The low end thickens and tightens while the hats pass almost untouched, which is why this model glues a drum bus instead of colouring it.
TRANSISTOR · Hard edges, on purpose
Where tape rounds, a transistor stage squares: the snare gets a hard front edge and the kick a short, clipped knock. Pull MIX back toward 40 % and it becomes a parallel crunch layer under an intact kit.
TRIODE · Warmth you can read on small speakers
A triode is asymmetrical, so it puts even harmonics above each note: the bass becomes legible on small speakers without getting louder. Hit BYPASS and the line sinks back into the mix.
PENTODE · The amp, pushed
A pentode holds clean longer than a triode and then bends hard, on odd harmonics: the note keeps its low end and grows a growl in the mids, the sound of a bass amp working. Listen where the line changes note in the second half: the growl follows the pitch.
SINKHOLE · The louder you play, the less comes out
Sinkhole is not a clipper: past a point its curve turns back down, so the loudest peaks collapse toward silence instead of flattening. Body on the sustained notes, a cave-in on the hardest attacks. No analogue circuit behaves like this.
FUZZ · A sub you can hear on a phone
A sine-like sub has almost nothing above 100 Hz. Fuzz builds a whole ladder of harmonics on top of it, and that ladder is what a small speaker plays back. Pull MIX down until the sub is back underneath.
WAVESHAPE · Harmonics, chosen rather than suffered
Waveshape is polynomial: instead of one curve pushed harder, it blends harmonics in a controlled proportion. The 808 keeps its long tail and its pitch drop, and gains a defined second and third harmonic: presence without the fizz of a clipped sub.
FRACTAL · Folds inside folds
Fractal stacks wavefolders an octave apart, each folding what the previous one produced. On a pure sub it is the clearest demonstration of the model: one note in, a dense metallic spectrum out, thinning back to a plain sine as the 808 decays.
TRIODE · Thicker, not harsher
The triode's asymmetry thickens with even harmonics: the phrase gets denser and warmer without getting harder. Switch to PENTODE on the same bar: nothing changes but the model.
PENTODE · Same settings, sharper knee
A pentode bends later and harder than a triode, and leans on odd harmonics: the phrase keeps its body and grows an edge in the upper mids, the kind that makes a synth line cut through a dense mix.
WAVEFOLD · Folding, not clipping
A wavefolder does not flatten a peak, it reflects it back on itself. Every time the level crosses a fold the harmonic series jumps, so the timbre moves with the playing: listen to the note tails change colour as they decay. No static curve does that.
The same input can therefore saturate differently depending on what came before it: the distortion remembers, like real material fatiguing under stress.
Twelve saturation models, four geologies, freeze and external sidechain.
- Memory-gated multiband saturation (fracturing terrain)
- Twelve models, from triode and tape to wavefold and Lorenz
- Reactivity, memory and propagation drive a per-band fracturing terrain · Density output clipper
- Four geologies, freeze, external sidechain, up to 8× oversampling
- Two assignable LFOs — tempo-syncable, with adaptive depth
- Price 89 € incl. VAT
- Trial 14 days, full-featured
- Formats VST3 · AU · AAX
- Systems macOS 12+ · Apple Silicon & Intel · Windows 10/11 (64-bit)
- Hosts Any VST3 / AU host · Pro Tools 2023+ (AAX)